EnglishFrenchSpanish

OnWorks favicon

perlunitut - Online in the Cloud

Run perlunitut in OnWorks free hosting provider over Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

This is the command perlunitut that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

PROGRAM:

NAME


perlunitut - Perl Unicode Tutorial

DESCRIPTION


The days of just flinging strings around are over. It's well established that modern
programs need to be capable of communicating funny accented letters, and things like euro
symbols. This means that programmers need new habits. It's easy to program Unicode capable
software, but it does require discipline to do it right.

There's a lot to know about character sets, and text encodings. It's probably best to
spend a full day learning all this, but the basics can be learned in minutes.

These are not the very basics, though. It is assumed that you already know the difference
between bytes and characters, and realise (and accept!) that there are many different
character sets and encodings, and that your program has to be explicit about them.
Recommended reading is "The Absolute Minimum Every Software Developer Absolutely,
Positively Must Know About Unicode and Character Sets (No Excuses!)" by Joel Spolsky, at
<http://joelonsoftware.com/articles/Unicode.html>.

This tutorial speaks in rather absolute terms, and provides only a limited view of the
wealth of character string related features that Perl has to offer. For most projects,
this information will probably suffice.

Definitions
It's important to set a few things straight first. This is the most important part of this
tutorial. This view may conflict with other information that you may have found on the
web, but that's mostly because many sources are wrong.

You may have to re-read this entire section a few times...

Unicode

Unicode is a character set with room for lots of characters. The ordinal value of a
character is called a code point. (But in practice, the distinction between code point
and character is blurred, so the terms often are used interchangeably.)

There are many, many code points, but computers work with bytes, and a byte has room for
only 256 values. Unicode has many more characters than that, so you need a method to make
these accessible.

Unicode is encoded using several competing encodings, of which UTF-8 is the most used. In
a Unicode encoding, multiple subsequent bytes can be used to store a single code point, or
simply: character.

UTF-8

UTF-8 is a Unicode encoding. Many people think that Unicode and UTF-8 are the same thing,
but they're not. There are more Unicode encodings, but much of the world has standardized
on UTF-8.

UTF-8 treats the first 128 codepoints, 0..127, the same as ASCII. They take only one byte
per character. All other characters are encoded as two to four bytes using a complex
scheme. Fortunately, Perl handles this for us, so we don't have to worry about this.

Text strings (character strings)

Text strings, or character strings are made of characters. Bytes are irrelevant here, and
so are encodings. Each character is just that: the character.

On a text string, you would do things like:

$text =~ s/foo/bar/;
if ($string =~ /^\d+$/) { ... }
$text = ucfirst $text;
my $character_count = length $text;

The value of a character ("ord", "chr") is the corresponding Unicode code point.

Binary strings (byte strings)

Binary strings, or byte strings are made of bytes. Here, you don't have characters, just
bytes. All communication with the outside world (anything outside of your current Perl
process) is done in binary.

On a binary string, you would do things like:

my (@length_content) = unpack "(V/a)*", $binary;
$binary =~ s/\x00\x0F/\xFF\xF0/; # for the brave :)
print {$fh} $binary;
my $byte_count = length $binary;

Encoding

Encoding (as a verb) is the conversion from text to binary. To encode, you have to supply
the target encoding, for example "iso-8859-1" or "UTF-8". Some encodings, like the
"iso-8859" ("latin") range, do not support the full Unicode standard; characters that
can't be represented are lost in the conversion.

Decoding

Decoding is the conversion from binary to text. To decode, you have to know what encoding
was used during the encoding phase. And most of all, it must be something decodable. It
doesn't make much sense to decode a PNG image into a text string.

Internal format

Perl has an internal format, an encoding that it uses to encode text strings so it can
store them in memory. All text strings are in this internal format. In fact, text strings
are never in any other format!

You shouldn't worry about what this format is, because conversion is automatically done
when you decode or encode.

Your new toolkit
Add to your standard heading the following line:

use Encode qw(encode decode);

Or, if you're lazy, just:

use Encode;

I/O flow (the actual 5 minute tutorial)
The typical input/output flow of a program is:

1. Receive and decode
2. Process
3. Encode and output

If your input is binary, and is supposed to remain binary, you shouldn't decode it to a
text string, of course. But in all other cases, you should decode it.

Decoding can't happen reliably if you don't know how the data was encoded. If you get to
choose, it's a good idea to standardize on UTF-8.

my $foo = decode('UTF-8', get 'http://example.com/');
my $bar = decode('ISO-8859-1', readline STDIN);
my $xyzzy = decode('Windows-1251', $cgi->param('foo'));

Processing happens as you knew before. The only difference is that you're now using
characters instead of bytes. That's very useful if you use things like "substr", or
"length".

It's important to realize that there are no bytes in a text string. Of course, Perl has
its internal encoding to store the string in memory, but ignore that. If you have to do
anything with the number of bytes, it's probably best to move that part to step 3, just
after you've encoded the string. Then you know exactly how many bytes it will be in the
destination string.

The syntax for encoding text strings to binary strings is as simple as decoding:

$body = encode('UTF-8', $body);

If you needed to know the length of the string in bytes, now's the perfect time for that.
Because $body is now a byte string, "length" will report the number of bytes, instead of
the number of characters. The number of characters is no longer known, because characters
only exist in text strings.

my $byte_count = length $body;

And if the protocol you're using supports a way of letting the recipient know which
character encoding you used, please help the receiving end by using that feature! For
example, E-mail and HTTP support MIME headers, so you can use the "Content-Type" header.
They can also have "Content-Length" to indicate the number of bytes, which is always a
good idea to supply if the number is known.

"Content-Type: text/plain; charset=UTF-8",
"Content-Length: $byte_count"

SUMMARY


Decode everything you receive, encode everything you send out. (If it's text data.)

Q and A (or FAQ)


After reading this document, you ought to read perlunifaq too, then perluniintro.

ACKNOWLEDGEMENTS


Thanks to Johan Vromans from Squirrel Consultancy. His UTF-8 rants during the Amsterdam
Perl Mongers meetings got me interested and determined to find out how to use character
encodings in Perl in ways that don't break easily.

Thanks to Gerard Goossen from TTY. His presentation "UTF-8 in the wild" (Dutch Perl
Workshop 2006) inspired me to publish my thoughts and write this tutorial.

Thanks to the people who asked about this kind of stuff in several Perl IRC channels, and
have constantly reminded me that a simpler explanation was needed.

Thanks to the people who reviewed this document for me, before it went public. They are:
Benjamin Smith, Jan-Pieter Cornet, Johan Vromans, Lukas Mai, Nathan Gray.

Use perlunitut online using onworks.net services


Free Servers & Workstations

Download Windows & Linux apps

  • 1
    subconverter
    subconverter
    Utility to convert between various
    subscription format. Shadowrocket users
    should use ss, ssr or v2ray as target.
    You can add &remark= to
    Telegram-liked HT...
    Download subconverter
  • 2
    SWASH
    SWASH
    SWASH is a general-purpose numerical
    tool for simulating unsteady,
    non-hydrostatic, free-surface,
    rotational flow and transport phenomena
    in coastal waters as ...
    Download SWASH
  • 3
    VBA-M (Archived - Now on Github)
    VBA-M (Archived - Now on Github)
    Project has moved to
    https://github.com/visualboyadvance-m/visualboyadvance-m
    Features:Cheat creationsave statesmulti
    system, supports gba, gbc, gb, sgb,
    sgb2Tu...
    Download VBA-M (Archived - Now on Github)
  • 4
    Stacer
    Stacer
    Linux System Optimizer and Monitoring
    Github Repository:
    https://github.com/oguzhaninan/Stacer.
    Audience: End Users/Desktop. User
    interface: Qt. Programming La...
    Download Stacer
  • 5
    OrangeFox
    OrangeFox
    Fork of TeamWinRecoveryProject(TWRP)
    with many additional functions, redesign
    and more Features:Supports Treble and
    non-Treble ROMsUp-to-date Oreo kernel,
    built...
    Download OrangeFox
  • 6
    itop - ITSM  CMDB OpenSource
    itop - ITSM CMDB OpenSource
    IT Operations Portal: a complete open
    source, ITIL, web based service
    management tool including a fully
    customizable CMDB, a helpdesk system and
    a document man...
    Download itop - ITSM CMDB OpenSource
  • More »

Linux commands

Ad