tachyon-ogl - Online in the Cloud

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PROGRAM:

NAME


tachyon-ogl - parallel/multiprocessor ray tracer with OpenGL display

SYNOPSIS


tachyon-ogl modelfile [options]

DESCRIPTION


Valid options and accepted formats are as follows (** denotes default behaviour).

Model file formats supported:
filename.dat
the model files originated with this package

filaname.ac
AC3D model files

filename.nff
the NFF scene format used by Eric Haines' SPD

Message Options:
+V verbose messages on

-V verbose messages off **

Speed Tuning Options:
-raydepth xxx
maximum ray recursion depth

-numthreads xxx
(** default is auto-determined)

-nobounding

-boundthresh xxx
(** default threshold is 16)

Shading Options:
-fullshade
best quality rendering (and slowest) **

-mediumshade
good quality rendering, but no shadows

-lowshade
low quality rendering, preview (and fast)

-lowestshade
worst quality rendering, preview (and fastest)

Lighting Options:
-rescale_lights xxx rescale light intensity values by
specified factor (performed before other lighting overrides take effect)

-auto_skylight xxx
force use of ambient occlusion lighting, auto-rescaling direct light sources to
compensate for ambient occlusion factor (use value 0.7 as a good starting point)

-add_skylight xxx
force use of ambient occlusion lighting, manually-rescaling direct light sources to
compensate for ambient occlusion factor

-skylight_samples xxx number of sample rays to shoot

Specular Highlight Shading Options:
-shade_phong
Phong specular highlights

-shade_blinn
Blinn's specular highlights **

-shade_blinn_fast
fast approximation to Blinn's highlights

-shade_nullphong
disable specular highlights

Transparency Shading Options:
-trans_max_surfaces xxx
limit the number of transparent surfaces shown to the number specified

-trans_orig
original implementation **

-trans_raster3d
Raster3D angle-based opacity modulation

-trans_vmd
opacity post-multiply used by VMD

Transparent Surface Shadowing Options:
-shadow_filter_on
transparent objects cast shadows **

-shadow_filter_off
transparent objects do not cast shadows

Fog Shading Options:
-fog_radial
radial fog implementation **

-fog_vmd
planar OpenGL-like fog used by VMD

Surface Normal/Winding Order Fixup Mode:
-normalfixup [off|flip|guess] (** off is default)

Antialiasing Options:
-aasamples xxx
maximum supersamples taken per pixel (** default is 0, or scene file determined)

Output Options:
-res Xres Yres
override scene-defined output image size

-o outfile.tga
set output file name

-clamp clamp pixel values to [0 to 1) **

-normalize
normalize pixel values to [0 to 1)

-gamma val
normalize apply gamma correction

-format BMP
24-bit Windows BMP (uncompressed)

-format JPEG
24-bit JPEG (compressed, but lossy)

-format PNG
24-bit PNG (compressed, lossless)

-format PPM
24-bit PPM (uncompressed)

-format PPM48
48-bit PPM (uncompressed)

-format PSD48
48-bit PSD (uncompressed)

-format RGB
24-bit SGI RGB (uncompressed)

-format TARGA
24-bit Targa (uncompressed) **

Animation Related Options:
-camfile filename.cam
animate using file of camera positions

-nosave
disable writing of output frames to disk (only used for doing real-time rendering)

Interactive Spaceball/SpaceNavigator Control:
-spaceball
enable Spaceball/SpaceNavigator camera flight

-spaceballport serialportdevicename (only for serial devices)

Getting Help:
-help display help message and exit

-version
display version string and exit

-banner
display banner and exit

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