v.hullgrass - Online in the Cloud

This is the command v.hullgrass that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

PROGRAM:

NAME


v.hull - Produces a 2D/3D convex hull for a given vector map.

KEYWORDS


vector, geometry, 3D

SYNOPSIS


v.hull
v.hull --help
v.hull [-rf] input=name [layer=string] output=name [cats=range] [where=sql_query]
[--overwrite] [--help] [--verbose] [--quiet] [--ui]

Flags:
-r
Limit to current region

-f
Create a ’flat’ 2D hull even if the input is 3D points

--overwrite
Allow output files to overwrite existing files

--help
Print usage summary

--verbose
Verbose module output

--quiet
Quiet module output

--ui
Force launching GUI dialog

Parameters:
input=name [required]
Name of input vector map
Or data source for direct OGR access

layer=string
Layer number or name (’-1’ for all layers)
A single vector map can be connected to multiple database tables. This number
determines which table to use. When used with direct OGR access this is the layer
name.
Default: -1

output=name [required]
Name for output vector map

cats=range
Category values
Example: 1,3,7-9,13

where=sql_query
WHERE conditions of SQL statement without ’where’ keyword
Example: income < 1000 and inhab >= 10000

DESCRIPTION


v.hull computes the convex hull of a vector map and outputs the convex hull polygon as a
vector area map. The convex hull, or convex envelope, for an object or a set of objects is
the minimal convex set containing the given objects. This module creates a vector polygon
containing all vector points or lines of the input map.

In the case of 3D input points, the hull will be a 3D hull as well, unless the user
specifies the -f flag. The 3D hull will be composed of triangular faces.
Fig: Convex hull polygon created with v.hull

EXAMPLE


Example of v.hull 3D output (using two random 3D point clouds, North Carolina sample data
set):
g.region rural_1m -p
r.mapcalc "zero = 0"
v.random -z output=random3d_a n=10 zmin=0 zmax=200
v.random -z output=random3d_b n=15 zmin=400 zmax=600
v.hull input=random3d_a output=random3d_a_hull
v.hull input=random3d_b output=random3d_b_hull
d.mon wx0
d.vect random3d_a_hull
d.vect random3d_a color=red
d.vect random3d_b_hull
d.vect random3d_b color=red
# 3D view in wxGUI (g.gui)
Fig: Convex hull in 3D from 3D points created with v.hull

REFERENCES


· M. de Berg, M. van Kreveld, M. Overmars, O. Schwarzkopf, (2000). Computational
geometry, chapter 1.1, 2-8.

· J. O’Rourke, (1998). Computational Geometry in C (Second Edition), chapter 4.

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