This is the command xracer-mkmeshnotex that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator
PROGRAM:
NAME
xracer-mkmeshnotex — XRacer texture coordinates maker
SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE]
[--rottexture ROTATION] [--cprefix CPREFIX] [--verbose] [INPUTFILE]
DESCRIPTION
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the original program does
not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to
Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures
coordinates TEXTURE to it using a very simple algorithm, and generates C source file
OUTPUTFILE that contains code suitable to be a scenery object to your track in the game
XRacer.
OPTIONS
--outputc OUTPUTFILE
the C file to write
--texture TEXTURE
the texture to use
--texscale TEXSCALE
the texture scale factor (default: 1.0)
--rottexture ROTATION
the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270
are supported)
--cprefix CPREFIX
the name to use before all C identifiers
--verbose verbose output
Use xracer-mkmeshnotex online using onworks.net services