This is the Linux app named CTruck3D _Open whose latest release can be downloaded as ctruck3d_open.zip. It can be run online in the free hosting provider OnWorks for workstations.
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CTruck3D _Open
DESCRIPTION
update:
https://sourceforge.net/projects/newctruck3drally/
It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM
The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
Features
- realistic physics: it's moreover done internally so it does not use any external ''physics engine'' C/C++ library. Moreover, pieces with different colours have different coefficients of friction: on the dark-brown pieces of terrain, for example, the car slips as on mud; on green it's fairly aderent instead.
- possibility to read from a BITMAP image file (*.bmp) a 100x100 heightmap and set it as terrain( 'i' button performs this action). The image files for custom maps can be easily edited with programs like GIMP or PhotoShop.A sample heightmap-image is provided.
- Pentium 2 sufficient to run it *so-so* ; Pentium 3 runs it fluently .
- when car slips or chassis touches the ground, particles and smoke are emitted.
- small trees decorate the terrain.
- There's a ready Windows execuble in the *.zip download, but it is compilable and playable on all Linux, BSD, MacOSX systems. For the compilation, need to have installed the GLUT and OpenGL or Mesa libraries (flagged as -dev !).
- fairly good control: this allows sporty driving.correct detection of keys being simulataneously pressed or held down. For now this is true only for keys used for driving.
- polygonal visualisation mode available.
- still available the old-style polygonal visualisation (press 'm' multiple times to get it). For that mode, a Pentium 2 is perfect.
- BIGER TERRAIN AND ENHANCEMENT IN PERFORMANCE AND CODE SIMPLICITY ARE COMING VERY SOON.
- it has a successor, CSTUNTS, which implements this concept 100 times better and is also simpler as to its C code, and look even more like the classic "terep 2"
Audience
Education, Automotive
User interface
OpenGL, GLUT
Programming Language
C
Categories
This is an application that can also be fetched from https://sourceforge.net/projects/ctruck3dreal/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.