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AI for Games download for Windows

Free download AI for Games Windows app to run online win Wine in Ubuntu online, Fedora online or Debian online

This is the Windows app named AI for Games whose latest release can be downloaded as AI_for_2D_Games-1.1.zip. It can be run online in the free hosting provider OnWorks for workstations.

Download and run online this app named AI for Games with OnWorks for free.

Follow these instructions in order to run this app:

- 1. Downloaded this application in your PC.

- 2. Enter in our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 3. Upload this application in such filemanager.

- 4. Start any OS OnWorks online emulator from this website, but better Windows online emulator.

- 5. From the OnWorks Windows OS you have just started, goto our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 6. Download the application and install it.

- 7. Download Wine from your Linux distributions software repositories. Once installed, you can then double-click the app to run them with Wine. You can also try PlayOnLinux, a fancy interface over Wine that will help you install popular Windows programs and games.

Wine is a way to run Windows software on Linux, but with no Windows required. Wine is an open-source Windows compatibility layer that can run Windows programs directly on any Linux desktop. Essentially, Wine is trying to re-implement enough of Windows from scratch so that it can run all those Windows applications without actually needing Windows.

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AI for Games


DESCRIPTION

Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents.

Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.

Features

  • game world size is virtually unlimited.
  • large complex projects can use cell-space partitioning to improve performance.
  • updating the game physics is independent of the frame rate so the animation runs at the same speed for all computers.
  • double precision variables are used throughout the library to avoid inconsistent behaviour at very high frame rates.
  • hires (nanosecond) timer to control physics update.
  • a range of game entities are available (buildings, obstacles, movers) with library defined appearance
  • users can define how the game entity is rendered on the display.
  • state-driven AI available on all game entities.
  • autonomous agents with optional steering behaviour AI.
  • messaging between state-driven game entities.
  • supports use of navigation meshes and path finding.


This is an application that can also be fetched from https://sourceforge.net/projects/ai4games2d/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.


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