This is the Windows app named GLM whose latest release can be downloaded as GLM0.9.9.8.zip. It can be run online in the free hosting provider OnWorks for workstations.
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GLM
DESCRIPTION
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++. This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc. This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physics simulations and any development context that requires a simple and convenient mathematics library. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler.
Features
- Platform independent library with no dependence
- Supports Intel C++ Compose XE 2013 and higher
- Supports CUDA 9.0 and higher (experimental)
- Supports the Any C++11 compiler
- Provides GLM_EXT_scalar_reciprocal with tests
- Apple Clang 6.0 and higher supported
Programming Language
C++
Categories
This is an application that can also be fetched from https://sourceforge.net/projects/glm.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.