This is the Windows app named Icarus Scene Engine to run in Windows online over Linux online whose latest release can be downloaded as Icarus3.1-Release.zip. It can be run online in the free hosting provider OnWorks for workstations.
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- 6. Download the application and install it.
- 7. Download Wine from your Linux distributions software repositories. Once installed, you can then double-click the app to run them with Wine. You can also try PlayOnLinux, a fancy interface over Wine that will help you install popular Windows programs and games.
Wine is a way to run Windows software on Linux, but with no Windows required. Wine is an open-source Windows compatibility layer that can run Windows programs directly on any Linux desktop. Essentially, Wine is trying to re-implement enough of Windows from scratch so that it can run all those Windows applications without actually needing Windows.
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Icarus Scene Engine to run in Windows online over Linux online
DESCRIPTION
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
Features
- Dynamic shader generation based on materials, material layers, lighting, shadows, normal mapping and post effects
- Animatable Lighting, Cameras, Lenses, Scenes.
- Multi-threading. Background loading of all resources, inc. models, textures, audio
- Shared resource ".scenex" XML-based files for textures, models, materials, scene definition etc.. etc..
- Native .NET Physics simulations, based on ODE,converted and streamlined. Background-threaded, with built in synchronisation to 3D models and any other scene object.
- Native .NET OGG and WAV support, with background thread audio processing/streaming
- 3D Positional Audio based on OpenAL.
- 3D Models, importing from 3DS and OBJ files
- Terrain from Textures and raw heightfield data
- Themable User Interface controls, fully animatable, with nested parent/child as well as docking and/or anchoring to 9 points around the parent UI element with spacing and padding properties
- Binary-compatible across MacOSX, Windows, Linux.
- Scene Management. Scenes within Scenes, Parallel Scenes
- Full Animation Track, Time Dilation on any Track
- Double/Single floating point accuracy versions.
- Automatic selection of VBO, Display Lists, Immediate Mode, depending on underlying rendering platform capabilities and/or dynamic nature of rendering.
- Dynamic LOD geometric texturable shapes including: spheres, torus, cylinders, capsules, tubules
- Native in-engine Collision Rays, projection and unprojection, including ray projection into geometry triangles, triangle texture coordinates and onwards into the sub-scene that generated the texture.
- Easy Surface generation (Frame Buffers) for depth and/or color rendering of Scenes
- Cross-platform Font consistency.
- Decoding/Encoding Video Streams
- CLS-Compliant for VB and other .NET language use
- DXT texture compression support
- Custom XML loading for large (>10Mb) XML files containing high definition models & textures. e.g. 100Mb single model size
- 6 default coordinate primitives, vector, euler (vec+angles), matrix, trajectory, position /rotation (vector & matrix), and Composite coordinates (arrays of primitives), can be set on any object
Audience
Developers
User interface
.NET/Mono, OpenGL, Handheld/Mobile/PDA, Project is a 3D engine, Web-based, Plugins
Programming Language
C#
Database Environment
XML-based, MySQL
This is an application that can also be fetched from https://sourceforge.net/projects/icarus/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.