This is the Windows app named My Nes whose latest release can be downloaded as MyNesGTK3.3.490+MyNesSDL2.2.38Windows.zip. It can be run online in the free hosting provider OnWorks for workstations.
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My Nes
DESCRIPTION
My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. My NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).Video and audio outputs are configured carefully to produce images and sound as accurate as possible, also allows user to configure some of these settings to suit their needs.
If you are looking for a simple Nes emulator provides accuracy that very close to the real hardware, My Nes is a one worth a try !
Please note that the snapshots are taken by the author, all demos used in My Nes during snapshots taking are from test roms (except the first snapshot), which are free to use.
For more details, please see: <https://github.com/christopherpow/nes-test-roms>
Features
- My Nes uses simple GUI (Graphical User Interface) which allows to change game, configure emulation directly and as simple as possible.
- My Nes include built-in Launcher which can be used to organize games, it can provide detailed information about games, also it can record user data such as rating, play time… etc
- My Nes Uses NesCart DB to show and use accurate game information.
- My Nes include built-in rendering engine that allows to switch between renderers easily and effectively. This can help to select the proper renderer that suits up your system, for example, if the SlimDX video renderer run with problems with you machine, simply switch to SDL2 video renderer, which may run smooth in you pc.
- All useful video options are included, such as running the emu in windowed or fullscreen mode with “keep aspect ratio” turned on or off.
- Ability to save snapshots of current game.
- Save and load state ability.
- My Nes runs very fast in low end machines (such as low end laptops, old pcs ..etc), My Nes is tested in old machines, both in Windows and runs perfectly 60 fps.
- Accuracy, My Nes pass almost all known nes tests by emulating the real hardware behaviors without any kind of emulation hack.
- Multi-threaded Emulator, the emulation process run in thread separated from renderer threads. This may improve performance especially with multi core cpus.
- CPU 6502: All CPU 6502 instructions implemented including the so called illegal opcodes.
- Interrupts: Implement exact interrupt timings like interrupt check before the last instruction behavior
- PPU: Implement the Picture Processor Unit as described in the wiki docs http://wiki.nesdev.com/w/index.php/PPU_rendering with exact timing
- Palettes: Implement the palette generator of NTSC video as described at http://wiki.nesdev.com/w/index.php/NTSC_video
- TV Formats: NTSC, PALB and DENDY.
- Sound: Implement all Nes 5 sound channels, MMC5 external sound channels and VRC6 external sound channels. Also internal mixer filters are implemented as well.
- Sound Playback: Frequency can be 22050 Hz, 44100 Hz or 48000 HZ. Bit rate fixed to 16 bit, channels fixed to Mono. Also, My Nes implement the exact Mixer as descriped at http://wiki.nesdev.com/w/index.php/APU_Mixer (i.e. low-pass and high-pass filters).
- Mappers And Boards: Implement about 97% of known and documented mappers
- Controllers: 4 players joypads, each joypad is playable through Keyboard, Joystick or XBox360 Game Controller (XInput). Also Game Genie is implemented as well.
User interface
SDL
Programming Language
C#
This is an application that can also be fetched from https://sourceforge.net/projects/mynes/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.