XNA HLSL Particles to run in Windows online over Linux onl

This is the Windows app named XNA HLSL Particles to run in Windows online over Linux online whose latest release can be downloaded as XNA_Particles_V1.1_InstallerEXE.zip. It can be run online in the free hosting provider OnWorks for workstations.

 
 

Download and run online this app named XNA HLSL Particles to run in Windows online over Linux online with OnWorks for free.

Follow these instructions in order to run this app:

- 1. Downloaded this application in your PC.

- 2. Enter in our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 3. Upload this application in such filemanager.

- 4. Start any OS OnWorks online emulator from this website, but better Windows online emulator.

- 5. From the OnWorks Windows OS you have just started, goto our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 6. Download the application and install it.

- 7. Download Wine from your Linux distributions software repositories. Once installed, you can then double-click the app to run them with Wine. You can also try PlayOnLinux, a fancy interface over Wine that will help you install popular Windows programs and games.

Wine is a way to run Windows software on Linux, but with no Windows required. Wine is an open-source Windows compatibility layer that can run Windows programs directly on any Linux desktop. Essentially, Wine is trying to re-implement enough of Windows from scratch so that it can run all those Windows applications without actually needing Windows.

SCREENSHOTS:


XNA HLSL Particles to run in Windows online over Linux online


DESCRIPTION:

April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles
I will be sure to pull changes back to the repository here.

Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 .

This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. The final shader pulls these values from the textures to place and render each particle.

This demo includes controls like left-click to attract particles to the mouse cursor, right-click to repel. The mouse controls are poorly mapped to the 3D environment, so expect it to be a little off.

Programming Language

C#



This is an application that can also be fetched from https://sourceforge.net/projects/xnaparticles/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.



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