This is the command critterding that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator
PROGRAM:
NAME
crittering - Evolving Artificial Life
SYNOPSIS
critterding [OPTION]...
DESCRIPTION
This manual page was written for the Debian distribution because critterding does not have
a manual page. It provides information taken from "critterding --help" output and project
homepage.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life.
Critters start out with completely random brains and bodies, but will automatically start
evolving into something with much better survival skills.
Critters are informed by sensors:
- if their head touches food unit.
- their head touches another critter
- if they are able to procreate
- about their energy state
- about their age
- about the state of their joints
- what the world looks like (RGBA vision)
Critters can make use of the following motor neurons (actions):
- bend joint
- bend joint in other direction
- eat
- procreate
At default, the program sets up a small world with a relatively large amount of food units
and keeps throwing in critters with randomly generated brains and bodies.
After a while, one of these idiot critters will unavoidably be good enough to maintain a
small population:
Slowly but surely, their behaviour will become a lot less random as they demonstrate
increasingly better survival skills.
KEYS
To save current settings to a profile, press "s" in the simulation. It will be saved to
./default and can be loaded by using "--profile ./default"
Use F1 in the simulation for more information about keys.
OPTIONS
--autoload num
autoload critters from ~/.critterding/load
(default: 0, range: 0-1)
--autoloadlastsaved num
autoload critters from ~/.critterding/lastsaved
(default: 0, range: 0-1)
--benchmark num
run the critterding benchmark
(default: 0, range: 0-1)
--body_maxbodyparts num
maximum body parts per critter
(default: 30, range: 0-1000000)
--body_maxbodypartsatbuildtime num
maximum body parts for a new critter
(default: 6, range: 1-1000000)
--body_maxbodypartsize num
maximum size of a critters body part
(default: 200, range: 1-1000000)
--body_maxheadsize num
maximum size of a critters head
(default: 80, range: 1-1000000)
--body_maxmutations num
maximum mutations on a body mutant
(default: 3, range: 1-1000000)
--body_minbodypartsize num
minimum size of a critters body part
(default: 20, range: 1-1000000)
--body_minheadsize num
minimum size of a critters head
(default: 30, range: 1-1000000)
--body_mutationrate num
percentage of newborns that mutate bodies
(default: 10, range: 0-100)
--body_percentmutateeffectaddbodypart num
chance of adding a body part
(default: 1, range: 0-100)
--body_percentmutateeffectchangecolor num
chance of changing body color
(default: 1, range: 0-100)
--body_percentmutateeffectchangecolor_slightly num
chance of changing body color
(default: 5, range: 0-100)
--body_percentmutateeffectchangeconstraintangles num
chance of changing a joints position angles
(default: 1, range: 0-100)
--body_percentmutateeffectchangeconstraintangles_slightly num
chance of changing a joints position angles
(default: 5, range: 0-100)
--body_percentmutateeffectchangeconstraintlimits num
chance of changing a joints motion limits
(default: 1, range: 0-100)
--body_percentmutateeffectchangeconstraintlimits_slightly num
chance of slightly changing a joints motion limits
(default: 5, range: 0-100)
--body_percentmutateeffectchangeconstraintposition num
chance of changing a joints position
(default: 1, range: 0-100)
--body_percentmutateeffectchangeconstraintposition_slightly num
chance of slightly changing a joints position
(default: 5, range: 0-100)
--body_percentmutateeffectremovebodypart num
chance of removing a body part
(default: 1, range: 0-100)
--body_percentmutateeffectrepositionhead num
chance of repositioning head
(default: 5, range: 0-100)
--body_percentmutateeffectresizebodypart num
chance of resizing a body part
(default: 1, range: 0-100)
--body_percentmutateeffectresizebodypart_slightly num
chance of slightly resizing a body part
(default: 5, range: 0-100)
--body_percentmutateeffectresizehead num
chance of resizing a head
(default: 1, range: 0-100)
--body_percentmutateeffectresizehead_slightly num
chance of slightly resizing a head
(default: 5, range: 0-100)
--brain_costfiringmotorneuron num
cost of firing a motor neuron
(default: 100, range: 0-1000000)
--brain_costfiringneuron num
cost of firing a neuron
(default: 10, range: 0-1000000)
--brain_costhavingneuron num
cost of having a neuron (1/100000 energy)
(default: 50, range: 0-1000000)
--brain_costhavingsynapse num
cost of having a synapse
(default: 1, range: 0-1000000)
--brain_maxdendridicbranches num
maximum number of dendrites per neuron
(default: 3, range: 1-1000000)
--brain_maxfiringthreshold num
maximum firingthreshold of a neuron
(default: 10, range: 1-1000000)
--brain_maxmutations num
maximum mutations on a brain mutant
(default: 10, range: 1-1000000)
--brain_maxneurons num
maximum neurons per critter
(default: 1000, range: 1-1000000)
--brain_maxneuronsatbuildtime num
maximum neurons for a new critter
(default: 200, range: 1-1000000)
--brain_maxplasticitystrengthen num
maximum weight by which plastic synapses strengthen
(default: 1000, range: 1-1000000)
--brain_maxplasticityweaken num
maximum weight by which plastic synapses weaken
(default: 10000, range: 1-1000000)
--brain_maxsynapses num
maximum synapses per neuron
(default: 100, range: 1-1000000)
--brain_maxsynapsesatbuildtime num
maximum synapses for a new neuron of a new critter
(default: 40, range: 1-1000000)
--brain_minfiringthreshold num
minimum firingthreshold of a neuron
(default: 2, range: 1-1000000)
--brain_minneuronsatbuildtime num
minimum neurons for a new critter
(default: 50, range: 1-1000000)
--brain_minplasticitystrengthen num
minimum weight by which plastic synapses strengthen
(default: 100, range: 1-1000000)
--brain_minplasticityweaken num
minimum weight by which plastic synapses weaken
(default: 1000, range: 1-1000000)
--brain_minsynapses num
minimum synapses per neuron
(default: 1, range: 1-1000000)
--brain_minsynapsesatbuildtime num
minimum synapses for a new neuron
(default: 1, range: 1-1000000)
--brain_mutate_maxdendridicbranches num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_maxfiringthreshold num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_minfiringthreshold num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_mutateeffects num
mutate mutation effects
(default: 0, range: 0-1)
--brain_mutate_percentchanceconsistentsynapses num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_percentchanceinhibitoryneuron num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_percentchanceinhibitorysynapses num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_percentchancemotorneuron num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_percentchanceplasticneuron num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_percentchancesensorysynapse num
mutate this value
(default: 0, range: 0-1)
--brain_mutate_plasticityfactors num
mutate min/max plasticity values
(default: 0, range: 0-1)
--brain_mutationrate num
percentage of newborns that mutate brains
(default: 10, range: 0-100)
--brain_percentchanceconsistentsynapses num
percent chance a neurons synapses are all inhibitory or excitatory
(default: 0, range: 0-100)
--brain_percentchanceinhibitoryneuron num
percent chance a neuron is inhibotory
(default: 50, range: 0-100)
--brain_percentchanceinhibitorysynapses num
percent chance a synapse is inhibitory
(default: 50, range: 0-100)
--brain_percentchancemotorneuron num
percent chance a neuron is a motor neuron
(default: 50, range: 0-100)
--brain_percentchanceplasticneuron num
percent chance a neuron has plastic synapses
(default: 20, range: 0-100)
--brain_percentchancesensorysynapse num
percent change a synapse connects to an input
(default: 20, range: 0-100)
--brain_percentmutateeffectaddneuron num
chance of adding a neuron
(default: 1, range: 0-100)
--brain_percentmutateeffectaddsynapse num
chance of adding a synapse
(default: 5, range: 0-100)
--brain_percentmutateeffectaltermutable num
mutate value of a mutatable option
(default: 1, range: 0-100)
--brain_percentmutateeffectalterneuron num
chance of altering a neuron
(default: 2, range: 0-100)
--brain_percentmutateeffectremoveneuron num
chance of removing a neuron
(default: 1, range: 0-100)
--brain_percentmutateeffectremovesynapse num
chance of removing a synapse
(default: 5, range: 0-100)
--camerasensitivity num
sensitivity of the camera
(default: 20, range: 1-1000)
--colormode num
colors genetically exact critters identically
(default: 0, range: 0-1)
--critter_autoexchangeinterval num
save critters every n seconds
(default: 0, range: 0-1000000)
--critter_autosaveinterval num
save critters every n seconds
(default: 0, range: 0-1000000)
--critter_enableomnivores num
enables critters to eat each other
(default: 1, range: 0-1)
--critter_insertevery num
inserts a random critter every n frames
(default: 0, range: 0-1000000)
--critter_killhalfat num
kill 50% of critters if population reaches n
(default: 120, range: 2-1000000)
--critter_maxenergy num
maximum amount of energy a critter has
(default: 5000, range: 1-1000000)
--critter_maxlifetime num
maximum number of frames a critter lives
(default: 40000, range: 1-1000000)
--critter_minenergyproc num
energy a critters needs to procreate
(default: 3000, range: 1-1000000)
--critter_procinterval num
minimum frames between procreations
(default: 20, range: 1-1000000)
--critter_raycastvision num
use raycast vision instead of opengl
(default: 0, range: 0-1)
--critter_retinasize num
size of a critters eye retina
(default: 8, range: 1-1000)
--critter_sightrange num
distance a critter can see (10 = 1 worldsize)
(default: 70, range: 1-1000000)
--critter_startenergy num
energy a new critter (adam) starts with
(default: 3000, range: 1-1000000)
--drawscene num
draw the scene
(default: 1, range: 0-1)
--energy num
energy in the system by number of food cubes
(default: 400, range: 0-1000000)
--exit_if_empty num
exit simulation if there are no critters
(default: 0, range: 0-1)
--food_maxenergy num
maximum amount of energy a food unit has
(default: 1500, range: 1-1000000)
--food_maxlifetime num
maximum number of frames a food unit exists
(default: 40000, range: 1-1000000)
--food_size num
size of a food unit
(default: 200, range: 1-1000000)
--fpslimit num
frames per second for the fps limiter
(default: 30, range: 1-1000)
--fsX num
fullscreen resolution X
(default: 800, range: 1-1000000)
--fsY num
fullscreen resolution Y
(default: 600, range: 1-1000000)
--fullscreen num
enable fullscreen mode
(default: 0, range: 0-1)
--headless num
do not open gl context
(default: 0, range: 0-1)
--killhalf_decrenergypct num
decrease energy by n percent when killhalfat triggers
(default: 1, range: 0-100)
--killhalf_decrmaxlifetimepct num
decrease critter_maxlifetime by n when killhalfat triggers
(default: 0, range: 0-100)
--killhalf_incrworldsizeX num
increase worldsizeX by n when killhalfat triggers
(default: 0, range: 0-100)
--killhalf_incrworldsizeY num
increase worldsizeY by n when killhalfat triggers
(default: 0, range: 0-100)
--mincritters num
minimum number of critters
(default: 10, range: 0-1000)
--race num
enable race simulation
(default: 0, range: 0-1)
--retinasperrow num
number of vision retinas to stack per row onscreen
(default: 20, range: 1-1000)
--roundworld num
enable round planet
(default: 0, range: 0-1)
--startseed num
enable fullscreen mode
(default: 0, range: 0-4000000000)
--testworld num
a world for test purposes
(default: 0, range: 0-1)
--threads num
threads to use
(default: 1, range: 1-16)
--worldsizeX num
size of the world along axis X
(default: 23, range: 1-5000)
--worldsizeY num
size of the world along axis Y
(default: 13, range: 1-5000)
--worldwalls num
enable walls around the world
(default: 1, range: 0-1)
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