This is the command teem-miter that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator
PROGRAM:
NAME
teem-miter - A simple but effective little volume renderer
SYNOPSIS
teem-miter [@file ...] [-i <nsin>] [-vi <nvin>] [-ti <ntin>] \fR
-txf <nin ...> -fr <eye pos> [-at <at pos>] [-up <up dir>] [-rh] [-or]
-dn <near> -di <image> -df <far> [-ar] [-ur <uMin uMax>] [-vr <vMin
vMax>] [-fv <field of view>] [-offfr] [-ffr <fake from>] \ [-turn <angle>] [-am
<ambient>] [-ld <light pos>] [-is <image size>] \ [-iss <scale>] [-ads <ka kd ks>]
[-sp <spec pow>] [-k00 <kernel>] \ [-k11 <kernel>] [-k22 <kernel>] [-ss <shading
spec>] [-ns <normal \ spec>] [-side <normal side>] [-rn] [-gmc <min gradmag>]
[-step <size>] \ [-ref <size>] [-vp <verbose pixel>] [-n1 <near1>] [-nt <#
threads>] \ -o <filename>
@file ... = response file(s) containing command-line arguments -i <nsin> = input
scalar volume to render (nrrd); default: ""
-vi <nvin> = input vector volume to render (nrrd); default: ""
-ti <ntin> = input tensor volume to render (nrrd); default: ""
-txf <nin ...> = one or more transfer functions (1 or more nrrds)
-fr <eye pos> = camera eye point (3 doubles)
-at <at pos> = camera look-at point (3 doubles); default: "0 0 0"
-up <up dir> = camera pseudo-up vector (3 doubles); default: "0 0 1"
-rh = use a right-handed UVN frame (V points down) -or = orthogonal (not
perspective) projection
-dn <near> = distance to near clipping plane (double)
-di <image> = distance to image plane (double)
-df <far> = distance to far clipping plane (double)
-ar = near, image, and far plane distances are relative to the
*at* point, instead of the eye point
-ur <uMin uMax> = range in U direction of image plane (2 doubles)
-vr <vMin vMax> = range in V direction of image plane (2 doubles)
-fv <field of view> = angle (in degrees) vertically subtended by view window
(double); default: "20"
-offfr = the given eye point ("-fr") is to be interpreted as an
offset from the at point.
-ffr <fake from> = eye point to use for view-dependent transfer functions.
By default (not using this option), the point used is the normally specified camera
eye point. (3 doubles)
-turn <angle> = angle (degrees) by which to rotate the from point around
true up, for making stereo pairs. Positive means move towards positive U (the
right) (double); default: "0.0"
-am <ambient> = ambient light color (3 floats); default: "1 1 1"
-ld <light pos> = view space light position (extended to infinity)
(3 floats); default: "0 0 -1"
-is <image size> = image dimensions (2 ints); default: "256 256"
-iss <scale> = scaling of image size (from "is") (float);
default: "1.0"
-ads <ka kd ks> = phong components (3 floats); default: "0.1 0.6 0.3"
-sp <spec pow> = phong specular power (double); default: "30"
-k00 <kernel> = value reconstruction kernel (kernel specification);
default: "tent"
-k11 <kernel> = first derivative kernel (kernel specification);
default: "cubicd:1,0"
-k22 <kernel> = second derivative kernel (kernel specification);
default: "cubicdd:1,0"
-ss <shading spec> = how to do shading (string);
default: "phong:gage(scalar:n)"
-ns <normal spec> = "normal" to use for those miteVal's that need one
(string); default: ""
-side <normal side> = how to interpret gradients as normals:
o "1": normal points to lower values (higher == more "inside")o "0": "two-sided":
dot-products are abs()'do "-1": normal points to higher values (lower == more
"inside") (int) default: "1"
-rn = renormalize kernel weights at each new sample location.
"Accurate" kernels don't need this; doing it always makes things go slower
-gmc <min gradmag> = For curvature-based transfer functions, set curvature to
zero when gradient magnitude is below this (double); default: "0.0"
-step <size> = step size along ray in world space (double);
default: "0.01"
-ref <size> = "reference" step size (world space) for doing opacity
correction in compositing (double); default: "0.01"
-vp <verbose pixel> = pixel for which to turn on verbose messages (2 ints);
default: "-1 -1"
-n1 <near1> = opacity close enough to 1.0 to terminate ray (double);
default: "0.99"
-nt <# threads> = number of threads hoover should use (int); default: "1"
-o <filename> = file to write output nrrd to (string)
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